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Texaneer's Weapons
27-07-2012, 08:16 PM (This post was last modified: 27-07-2012 08:17 PM by girl.)
Post: #136
Advanced Weaponiser 2
United States
100% real 110% girl
16
We actually already have the scrap project developed. Lil'Guy made it a weapon of the month I think? I dunno why he didn't make it permanent. It was an engi-claw that converted metal into life when you take damage.

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27-07-2012, 09:13 PM
Post: #137
Garrys Mod
European Union
Brown,Orange and Purple paint enthusiast
I hadn't know(as usual)

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29-07-2012, 12:03 PM
Post: #138
Garrys Mod
European Union
Brown,Orange and Purple paint enthusiast
I changed "Light shinning in darkness" from pistol to watch, it looks much better now with different name:


And also bad knife:
This knife steals ability from specific classes, list of them:

-Scout: +25% faster move speed on wearer
-Soldier: +25% max primary ammo on wearer
-Pyro: Afterburn Retardant
-Demoman: +25% explosion damage resistance
-Heavy: +25 max health on wearer
-Engineer: +25% ammo and cloak from packs
-Medic: +25% health from packs
-Sniper: +10% critical damage resistance
-Spy: +25% cloak regen rate

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29-07-2012, 12:37 PM
Post: #139
Advanced Weaponiser 2
United States
actually good at English
can't alter max health or ammo with scripts
change soldier and heavy abilities
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29-07-2012, 04:06 PM
Post: #140
Garrys Mod
European Union
Brown,Orange and Purple paint enthusiast
(29-07-2012 12:37 PM)Igetquestionsaboutsexuality Wrote:  can't alter max health or ammo with scripts
change soldier and heavy abilities

It will be a small problem because I dont know what soldier and heavy could give.

Heavy has the highest health from all

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30-07-2012, 08:31 PM (This post was last modified: 03-08-2012 01:55 PM by Texaneer.)
Post: #141
Garrys Mod
European Union
Brown,Orange and Purple paint enthusiast
Ok here is the changes for soldier and heavy abilities:

Soldier: +25% bullet damage resistance
Heavy: +300 health +overheal

And new weapons:
This weapon was desinged as an alternative form of rocket jumping for soldier, it has smaller than rocket launcher self push force.

Its not a good concept, like this weapon above anyway.

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31-07-2012, 02:22 AM
Post: #142
Advanced Weaponiser 2
Canada
Definitely the devil
17
Turbopack seems kinda redundant with Escape Plan/Disciplinary Action existing, and the fact that you use health to rocket jump, anyways.
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31-07-2012, 02:25 AM
Post: #143
Advanced Weaponiser 2
United States
I Want To Be A Robot That Steals Jobs :c
(31-07-2012 02:22 AM)CHAWLZ Wrote:  Turbopack seems kinda redundant with Escape Plan/Disciplinary Action existing, and the fact that you use health to rocket jump, anyways.

Turbopack says its a sniper secondary :P

Just where should poot the dispenser? Whaaaa
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31-07-2012, 03:01 AM
Post: #144
Advanced Weaponiser 2
Canada
Definitely the devil
17
Oh well I guess it helps to read past the letter "S".

In that case yeah it's a pretty neato idea.
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31-07-2012, 08:43 AM
Post: #145
Garrys Mod
European Union
Brown,Orange and Purple paint enthusiast
Pyro ability is changed too:
Pyro: +25% fire damage resistance

With also "good(or not) for halloween" weapon:
About silent/loud kills, it won't broadcast who spy killed but enemies will hear scream that describes olny what class spy killed.

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01-08-2012, 07:02 PM (This post was last modified: 03-08-2012 01:54 PM by Texaneer.)
Post: #146
Garrys Mod
European Union
Brown,Orange and Purple paint enthusiast
next:


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03-08-2012, 10:07 AM (This post was last modified: 04-08-2012 09:01 AM by Texaneer.)
Post: #147
Garrys Mod
European Union
Brown,Orange and Purple paint enthusiast
pyro craps:


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09-08-2012, 07:59 AM
Post: #148
Garrys Mod
European Union
Brown,Orange and Purple paint enthusiast
spy stuff:



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09-08-2012, 04:21 PM
Post: #149
Garrys Mod
European Union
Brown,Orange and Purple paint enthusiast
Knives are nerfed:

Class abilities:

-Scout: +25% faster move speed on wearer
-Soldier: +25% Bullet damage resistance on wearer
-Pyro: +25% fire damage resistance on wearer
-Demoman: +25% explosion damage resistance on wearer
-Heavy: +25% health from packs and healers on wearer
-Engineer: +25% ammo and cloak from packs on wearer
-Medic and sniper: +10% critical damage resistance
-Spy: +25% cloak regen rate


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09-08-2012, 05:16 PM
Post: #150
VS Saxton Hale
United States
Official Slag Lurker
Nice! Man! :D

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