We actually already have the scrap project developed. Lil'Guy made it a weapon of the month I think? I dunno why he didn't make it permanent. It was an engi-claw that converted metal into life when you take damage.
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Texaneer's Junkyard
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27-07-2012, 08:16 PM
(This post was last modified: 27-07-2012 08:17 PM by girl.)
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27-07-2012, 09:13 PM
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29-07-2012, 12:03 PM
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I changed "Light shinning in darkness" from pistol to watch, it looks much better now with different name:
And also bad knife:
This knife steals ability from specific classes, list of them: -Scout: +25% faster move speed on wearer -Soldier: +25% max primary ammo on wearer -Pyro: Afterburn Retardant -Demoman: +25% explosion damage resistance -Heavy: +25 max health on wearer -Engineer: +25% ammo and cloak from packs -Medic: +25% health from packs -Sniper: +10% critical damage resistance -Spy: +25% cloak regen rate |
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29-07-2012, 12:37 PM
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can't alter max health or ammo with scripts
change soldier and heavy abilities |
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29-07-2012, 04:06 PM
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30-07-2012, 08:31 PM
(This post was last modified: 03-08-2012 01:55 PM by Texaneer.)
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Ok here is the changes for soldier and heavy abilities:
Soldier: +25% bullet damage resistance Heavy: +300 health +overheal And new weapons:
This weapon was desinged as an alternative form of rocket jumping for soldier, it has smaller than rocket launcher self push force. Its not a good concept, like this weapon above anyway. |
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31-07-2012, 02:22 AM
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Turbopack seems kinda redundant with Escape Plan/Disciplinary Action existing, and the fact that you use health to rocket jump, anyways.
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31-07-2012, 02:25 AM
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31-07-2012, 03:01 AM
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Oh well I guess it helps to read past the letter "S".
In that case yeah it's a pretty neato idea. |
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31-07-2012, 08:43 AM
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01-08-2012, 07:02 PM
(This post was last modified: 03-08-2012 01:54 PM by Texaneer.)
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03-08-2012, 10:07 AM
(This post was last modified: 04-08-2012 09:01 AM by Texaneer.)
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09-08-2012, 07:59 AM
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09-08-2012, 04:21 PM
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Knives are nerfed:
Class abilities: -Scout: +25% faster move speed on wearer -Soldier: +25% Bullet damage resistance on wearer -Pyro: +25% fire damage resistance on wearer -Demoman: +25% explosion damage resistance on wearer -Heavy: +25% health from packs and healers on wearer -Engineer: +25% ammo and cloak from packs on wearer -Medic and sniper: +10% critical damage resistance -Spy: +25% cloak regen rate |
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09-08-2012, 05:16 PM
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Nice! Man! :D
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