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Pf_Territories [What version is it now? Will it ever reach b1?]
21-05-2012, 09:31 AM (This post was last modified: 06-03-2014 03:40 PM by JJTFST.)
Post: #1
Parkour Fortress
Canada
Feet ain't touchin no ground
Hey, I'm just going to sneak this in here, and still have no one find out, that alright?

Nothing is finalized still..
[Image: ADD198E3599DFF250E2B0FED13CA83B6D085CC1D]


Yes, I've been hiding my work for the past ever now except to those that are directly involved with it. The A6 version is literally a thing of the past as it's pretty much, er, almost ready for server? I don't know actually, still need lighting/props/and some mechanics to actually bloody work which aren't at the moment..

Everything blow this point is old
Quote:



I'll guess some comments will be "This shit is old" Well yeah, that's what happens when projects get dropped due to mapping issues. Which I fixed recently so whoop'de'do Territories is back up. So here and there, posts of updates will happen unless you have me friend'd on steam, you'll see it in the Community section or my screenshots

So internal layout is done, lighting is NOT done, neither is the skybox. The water in this shot is miss-matched of internal/skybox sizes (1/16) that'll get fixed. Not going to prop anything on the streets, just make is dark waters. (No street lamps ._.) Still much to do, little time.

Now this biggest piece of news is I might drop off the side of the earth for a while, life is happening and I might pass the map to NobleWulf to finish it up. Sorry guys, I've had quite a large number of maps going at once and just not enough time. Ironic no? Just as it starts back up, I have to move towns...

Old video: (Holy shit it's old....)



Same thing as always, if you want to see something in the map, or have a suggestion, post it!
Winner Winner x1
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21-05-2012, 01:57 PM
Post: #2
Advanced Weaponiser 2
European Union
The Payday 2/DotA 2 Enthusiast
Looks good.
But it looks so...
EMPTY.

[Image: dicn0.jpg]

[Image: 5573c3a2.gif]
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21-05-2012, 02:40 PM
Post: #3
Parkour Fortress
doat
Indeed, empty... so empty... zzzzzZZZZZZzzzzzz *weird sleeping noises*

[Image: GGPh6.jpg]
Agree Agree x1
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21-05-2012, 04:14 PM (This post was last modified: 14-02-2013 05:11 PM by JJTFST.)
Post: #4
Parkour Fortress
Canada
Feet ain't touchin no ground
It's a base, of course there is not going to be much detail to it yet.
I posted old photos for suggestions on what you wish to see, not on how far it's progress is
.-.

Edit: Fail grammar

Informative Informative x1
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21-05-2012, 07:39 PM
Post: #5
Parkour Fortress
doat
Ok, it's nice in all seriousness, hope it will get more detail :D

[Image: GGPh6.jpg]
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22-05-2012, 03:22 AM
Post: #6
Advanced Weaponiser 2
United States
actually good at English
Looks alright for an alpha. Just use less orange.
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22-05-2012, 09:05 AM (This post was last modified: 21-06-2012 02:10 AM by JJTFST.)
Post: #7
Parkour Fortress
Canada
Feet ain't touchin no ground
Currently, everything is being colour coded to be able to see the difference. The taller buildings are not part of the normal playing field, the supports on the left side in the first picture are not there anymore, the map will get it's own custom textures, (which some will be passed back to the Parkour SDK) and the resize is almost done now (Alpha19_Test3)

God this is far more than I'd usually say for just Alpha :x

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22-05-2012, 04:47 PM (This post was last modified: 22-05-2012 04:47 PM by rond0.)
Post: #8
Israel
my name is dante (it really is!)
if you are going to add more maps like this you should change the gametypes to pfs for speedrun and pfc for combat.
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22-05-2012, 10:06 PM
Post: #9
Parkour Fortress
Canada
Feet ain't touchin no ground
*Alpha21 Preview+Info Bump*

@rond0
Comment that in the SDK thread. Btw, you must not like traveling on trains :c

Winner Winner x1
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30-05-2012, 10:04 PM
Post: #10
Parkour Fortress
Canada
Feet ain't touchin no ground
*Alpha32_SSSTest3 Preview and information bump*

Informative Informative x1 Winner Winner x1
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21-06-2012, 02:08 AM
Post: #11
Parkour Fortress
Canada
Feet ain't touchin no ground
*Alpha38_T9 Video Preview and Information Bump*

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21-06-2012, 03:52 AM
Post: #12
Parkour Fortress
Denmark
Time for adventure!
3
38
Looks really really awesome! I am super hyped :D

[Image: bearwannafight.jpg]
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24-02-2013, 08:03 AM (This post was last modified: 24-02-2013 08:27 AM by JJTFST.)
Post: #13
Parkour Fortress
Canada
Feet ain't touchin no ground
I wanted to be all sneaky sneaky, but was told to post an *Bump* anyways
Welp, here's your next piece to chew on q:

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24-02-2013, 09:53 PM
Post: #14
Advanced Weaponiser 2
Portugal
Possibly a decent person!
(24-02-2013 08:03 AM)JJTFST Wrote:  I wanted to be all sneaky sneaky, but was told to post an *Bump* anyways
Welp, here's your next piece to chew on q:

Oh
my
god
the ziplines
they're everywhere
god help us
Though that should be useful to quickly change routes.

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25-02-2013, 06:48 AM
Post: #15
Parkour Fortress
Canada
Feet ain't touchin no ground
(24-02-2013 09:53 PM)Qbe-Tex Wrote:  Oh
my
god
the ziplines
they're everywhere
god help us
Though that should be useful to quickly change routes.

That was my thoughts exactly whenever I took a second look at specific locations. As much as I tried to vary from high rises with ziplines to low platforms with just walls, it tends to be a "holy wtf?" sight. So I changed their to and from points so some have up to 3 different end locations (If you successfully grab each line)

They will be subjected to change when I return home as I'm currently away for around 10 days on a 'trip' per-say

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